Gems & enchanting · Checked September 14, 2026

The Veil Enchanting and Gems Guide

An enchant is bought with a gem and 100 silver, and it is not attached to the weapon — it becomes an effect your character owns and can put on any weapon it holds. That one fact is missing from every other guide, including the game’s own dialogue, which talks about enchanting "your weapon" throughout. A third thing, enhancing, is a separate system with a different NPC and a different currency, and it is covered further down.

100 silver + one gemBuff the character, not the weaponOne effect live at a time

The short version

Hold a gem, talk to Jonathan the blacksmith, pay 100 silver. That permanently adds an effect — Ice, Light, whatever the gem was — to your character, and you then apply it to any weapon you hold. Effects accumulate as you buy more, but only one runs at a time. The gem itself is consumed and never comes back, so the scarce resource is gems, not silver. Gems drop free from trinket spawns and chests, or you can roll for better ones at the Gem Gacha for 500 silver a pull — that 500 is the roll, not the enchant. Ichor is not part of any of that: it is the Goblin Tinkerer's currency for enhancing weapons, outfits and accessories.

Jonathan the blacksmith in The Veil, with the enchant dialogue showing the options Here (100 Silver), Remove my enchant, and End Dialogue
The blacksmith's enchant menu, read in game on September 13, 2026, after the v1.1.2 patch. Option 1 carries the price — Here. (100 Silver) — and option 2 is Remove my enchant. This is the whole system in one screen.

You are buying a buff for the character, not a coat of paint for one sword

This is the part every guide gets wrong, and the game hands you the wrong idea itself: the blacksmith says he will "enchant your weapon", and when you strip one he says he "removed the enchant on your weapon". Neither describes what happens. Paying him adds an effect to your character — Ice, Light, whatever the gem was — and from then on you apply that effect to whichever weapon you are holding. Swap to a weapon that has never been near a blacksmith and the effect is still there. Tested on September 13 by doing exactly that: the panel went on reading Ice.

Effects accumulate. Buy an enchant with a Topaz after buying one with a Sapphire and you own both Light and Ice, and you pick which one is live. Only one runs at a time, so this is a wardrobe rather than a stack — there is no combining fire and ice into one hit.

Three consequences worth acting on:

His name is Jonathan, and he wants the gem, not the weapon

The dialogue header reads Jonathan, Blacksmith. No published guide gives his name, which matters less than what he asks you to hold: “Hi, I am able to enchant your weapon for a price. Simply hold out a gem you want to enchant your weapon with.” Put the gem in your hand — the weapon is irrelevant, as above — and the price appears on the first option. He stands at an anvil with a lit blade on it, under an armour display and beside a crate of silver.

One warning about reading his sign. The in-game display font uses a single-storey a that is almost identical to its o — the two differ by a one-pixel notch in the top and bottom strokes, which disappears at normal size. It says Blacksmith. If you have seen it written as “Blocksmith” anywhere, including on this page for a few hours on September 13, that is the font rather than the game.

The two costs, kept apart

Almost every write-up of this system quotes one silver figure and leaves you guessing which step it pays for. They are different steps:

So an enchant from a gem you already own costs 100 silver, once, for the rest of that character’s life. An enchant from a gem you rolled for costs 600 and up, and "up" is the realistic number, because the pull is random.

Removal is free. The gem is not.

Option 2 on the same menu is Remove my enchant, and it carries no price for a reason: it does not charge you anything. Tested on September 13 against a real enchant, the silver counter did not move. The reply is “I removed the enchant on your weapon.”, End Dialogue is the only follow-up, and the character’s Enchant line reads No Enchant afterwards.

No charge, and no gem back.

Two things were watched during that removal and both held: the silver counter did not move, and the gem did not reappear in the inventory. It was spent at the moment it became an enchant. Afterwards the character's Enchant line read No Enchant.

What that does not settle is where the effect went. Coming off the weapon and leaving your character's collection are two different outcomes on a system where effects accumulate on the character, and a single removal cannot tell them apart — nothing in that test showed whether the Ice effect could still be selected afterwards. Until somebody removes a known effect and then tries to pick it again, treat the free label as unresolved rather than as safe. What is clear either way is that the scarce resource in this system is gems, not silver.

The Veil equipment panel after an enchant removal, with the Enchant slot reading No Enchant beside an item showing an Ice enchant
After the removal, September 13, 2026: the character’s Enchant line reads No Enchant. Nothing was charged and no gem was returned. Whether the effect itself was destroyed or merely taken off the weapon was not tested.

The practical rule that follows: do not reach for this option just because you want a different effect live. Effects accumulate on the character and you choose between the ones you own, so switching from Ice to Light is a selection, not a purchase and not a removal. What removal is actually for has not been established.

Until that is settled, treat the free label carefully. Silver is the cheap part of this system and gems are the scarce part, so an option with no price tag is not automatically the harmless one.

He says the same thing when there is nothing to remove.

Asked to strip a weapon that had never been enchanted, he answers with that identical confident sentence and charges nothing either way. This game’s dialogue does not distinguish "done" from "there was nothing to do" — the codes panel has the same habit, refusing an expired code and an already-redeemed one with the same message. Check the Enchant slot rather than the reply.

This page previously listed removal as an open question and warned against assuming it behaved like the Goblin Tinkerer's stripping service, since the two are separate systems. That caution earned its keep: the Tinkerer charges for his and calls it cheap, while this one is free and destroys the input. Two different answers, as expected.

Where gems come from

The game's own Q&A channel answers this directly: gems come from trinket spawns, chests and various other means, and you can also roll for them with silver. That means the four common gems are not a paywall — you will pick them up while doing the Disease Era main quest, and the opening quest line hands you the enchant step early on purpose.

Rolling only matters once you want a specific effect, or the rare and legendary gems that never turn up in ordinary chests.

The Gem Gacha route

The gacha is not in town. Getting to it the first time is a maze problem, and the one step people skip is the one that decides whether they ever go back.

  1. Find the Shimmering Sanctum in the maze. Two independent recordings say the same thing — it spawns somewhere random and neither creator found a route that reliably leads there. It is recognisable rather than findable: coloured crystals, gems and glowing light. A Radar turns on the coordinate readout, which helps you retrace, but the Radar is itself a rare drop.
  2. Hand the NPC inside one gem. Any gem works. He teleports you to Sky's Reach, also called Sky Island.
  3. Activate the waystone before you do anything else. It sits in the central part of the island. Skip it and every future visit costs another Shimmering Sanctum hunt plus another gem. Both recordings stop mid-route to say this.
  4. Climb to the merchant above the waystone. The Gem Gacha is in the upper section of the island. 500 silver or 32 Robux per roll.
The Sanctum is not a fixed location.

Nobody has recorded a repeatable route to it, and the coordinates one creator was carrying did not transfer to anyone else. Treat any guide that gives you exact coordinates for it with suspicion.

Community video

How To FARM LEGENDARY Gems + Location

2:42

A September route showing the Shimmering Sanctum inside the maze, the gem hand-in that teleports you to Sky's Reach, the waystone to activate on arrival, the Gem Gacha merchant and a Weeping Crypt silver farm for funding rolls.

By ShredsyYouTube opens only after you press play
Video chapters

Every number the Gem Gacha lists

This is the shop panel itself, read off a September 6 recording in shop order, not a rarity summary. It matters because the summaries in circulation are wrong: they compress fourteen entries into four rarity bands and lose the gem names.

GemShop colourListed number
RubyGreen60%
EmeraldGreen60%
SapphireGreen60%
TopazGreen60%
DiamondGreen60%
Rot GemBlue40%
Star GemBlue40%
Blood GemBlue40%
Azure RubyPurple10%
OnyxPurple10%
OpalPurple10%
AquamarinePurple10%
??? (hidden)Gold1%
??? (hidden)Gold1%
These are not probabilities — do not do odds maths with them.

The fourteen listed numbers add up to 462%. Whatever the shop is displaying, it is not a chance out of 100, so "1% for a legendary" is not a claim the panel actually supports. What the ordering does tell you reliably is the ranking: the five green gems are the common result, and the two hidden gold entries are the rarest thing in the pool.

The two ??? entries stay hidden until you pull one. One of them is the Shadow Diamond, confirmed on camera. The other has not been shown by anyone we checked.

What each gem actually does

Effects are read from in-game tooltips and live hits, not from a datamine. Only five of the fourteen gems have been demonstrated so far.

GemConfirmed byEnchantRecorded effect
TopazShown on cameraLightWhites out the target’s screen on hit and applies fire.
SapphireTooltip read aloudIceSlows the target by 200% for 8 seconds in the recorded build.
RubyShown on cameraFireStraight fire damage. Called the best pure-damage option of the four.
EmeraldShown on cameraPoisonPoison damage, described as barely stacking.
Shadow DiamondTooltip read verbatimShadow Lightning7 damage, a 0.5-second stun and applies Shadow Fire. Strikes as a separate lightning hit.

The creator who tested all four common gems ranked them Topaz, Sapphire, Ruby, Emerald, with the reasoning that a blind plus a burn beats raw damage and that the 8-second ice slow is worth more than it looks in a game with this much movement. He also confirmed there is no chaos gem in the pool. That is one player's ranking of a beta build, not a tier list — the nine gems nobody has shown yet could reorder it completely.

An enchant is a separate effect layered on top of whatever the weapon already had. One recorded ice weapon kept its cold passive and gained poison damage from an Emerald, so read the enchant as an addition when you are comparing two weapons.

Paying for rolls

At 500 silver a pull this turns into a silver problem rather than a gem problem. The recorded method is looting runs out of the Weeping Crypt waypoint: pick up every item on the ground, kill what spawns on you, fill the inventory, return to the merchant and sell the lot. One creator puts three full runs at roughly 3,000 silver. That is the same location as the Sin and Offerings farm, so the two runs stack — do not make a dedicated trip for either.

Enhancing is a second system, and it runs on Ichor

Everything above is about gems. There is a separate upgrade line handled by the Goblin Tinkerer, at a station labelled Enhance, and none of the silver costs on this page apply to it. His own words when you ask for work: “Show me the item you would like to enhance. A weapon, an outfit, or an accessory.” That is already wider than gems, which go on weapons — accessories sit in his economy, not in this one.

Asked what Ichor is, he answers: “The essence of the creator.. You can get it from killing things, or achieving great feats. Ichor clings to you like the blood from your foes, I can harness such a thing, for a price of course!” So Ichor accumulates from ordinary play rather than from a shop, and the Tinkerer is the thing that converts it into stats. That also explains why the UPDATEFINALLY code, which expired with the Halloween update, paid 1,000 Ichor alongside its silver: it was a head start on this system, not on the gem one.

Enhancements can be taken off again, and he says it is cheap. Choose the removal option and the reply is “Scraping a thing clean is crude work, but it is cheap. Hold out what you want stripped clean.” The blacksmith removes for free but keeps the gem, so the two are still separate systems — his takes gems off weapons, the Tinkerer's takes enhancements off weapons, outfits and accessories.

The prices are not on this page yet.

Both the enhance and the strip prompt ask you to hold out an item before they quote anything, so the numbers only exist once a specific item is in hand — there is no menu price to read. Everything above is the dialogue text itself, read in game on September 13, 2026. Costs will be added when they can be recorded against a named item rather than guessed at.

Enhancement tomes at the 20 Shelves library

A side quest at The Twenty Shelves — the hidden library deep in the Pale that also holds the Spellweaver hand-in — pays out in an enhancement tome rather than a gem. The quest panel names it and states the reward outright:

The panel reads Side Quest — Quiet Around The Shelves (2/2), the objective is “Go back into the Twenty Shelves and tell Paige it is quiet.”, and the reward line is 1 Enhancement Tome.

So the quest has a name, the NPC to report back to is called Paige, and the payout line is exactly one tome. The panel was caught at stage 2/2, which means the first stage — whatever starts the quest and whatever "quiet" refers to — is not shown and no step-by-step route can be given from it.

The reward is named now. What a tome is still is not.

Its rarity, what enhancing with one actually does, and whether it feeds the Goblin Tinkerer above are all still unestablished — the two share a word, and a shared word is not evidence of a shared system. Nothing here should change how you spend silver yet. If you are already going to the library for Spellweaver, look for the quest while you are there.

One thing the September 12 patch notes do settle: enhancement tomes are a real item class with a real bug history. The fix list includes "Fixed Enhancement Tome (no enhancement) being in loot pools", meaning empty tomes were dropping. If you picked one up before that patch and it did nothing, that is why.

What we could not confirm

Evidence checked September 12, 2026, with the enhancement section added September 13 and the tome quest wording read September 14. First-party and in-game: the blacksmith's dialogue header reading Jonathan, Blacksmith, his opening line, all three menu options including 1. Here. (100 Silver) and 2. Remove my enchant., and the reply to choosing option 2 — I removed the enchant on your weapon., with End Dialogue as the only follow-up — were read and photographed at his anvil on September 13, 2026, after the v1.1.2 patch. That first removal was performed on a weapon carrying no enchant, which is recorded above rather than glossed over, because the reply does not say so; a second pass against a real Ice enchant confirmed the free removal and the lost gem. The character-level behaviour was established the same day by swapping to a weapon that had never been enchanted and watching the panel go on reading Ice. Effects accumulating, and only one being live at a time, were reported from the same session. The character-panel screenshot on this page is from it. What the removal option does to an effect you already own has not been observed and is listed as open below. Both screenshots on this page are those screens. The nameplate was compared glyph by glyph against the same font's o before the name was written here, because the two are nearly identical at normal size. Also first-party and in-game: every line quoted from the Goblin Tinkerer — the weapon, outfit or accessory scope, the Ichor answer and the stripping prompt — was read directly off his dialogue at the Enhance station on September 13, 2026, not taken from any guide. Also first-party: the developers' September 5 patch note setting the enchant price to 100 silver, and the game's Q&A answer on gem sources, both posted in the official Discord. The September 12 and 13 patch notes, read in the same server's updates channel, leave the enchant fee untouched, which is consistent with the 100 still showing on the menu. Community recordings: Red's legendary gem route and Shadow Diamond showcase is the source for the Gem Gacha panel read verbatim, the blacksmith hand-in and the Shadow Lightning tooltip; Shredsy's gem farming route independently records the Shimmering Sanctum, the gem hand-in, the waystone warning, the 500-silver roll and the Weeping Crypt silver loop; Crown Trone's gem attribute showcase is the source for the four common-gem effects and the ranking. GameStratWiki and The Games Edge independently record the same route and the blacksmith step; their rarity-band rate tables are not reproduced here because the shop panel does not match them. The enhancement tome quest was first seen in KronaMint's September 11 run at a resolution where the reward line could not be read. The quest name, the objective sentence, the 2/2 stage marker, the NPC name Paige and the 1 Enhancement Tome reward line quoted above were instead read on September 14, 2026 off individual frames of the same creator's September 12 upload, cropped and enlarged from the quest panel. Two recordings by the same creator are one source, not a cross-check; what the second one settles is the wording, not the mechanics. The upload date is not the recording date, so nothing here is dated to a particular game build. Every number on this page is a beta value observed in a live server, not an official specification.
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