The Veil Race Tier List
Veilborne leads the launch meta. The A tier is build-specific: Goblin for casting and loot, Gemhead for summons, Obelite for defense and Underling for fire-resistant magic builds.
Best race: Veilborne
Its stacking universal damage and speed plus a night ability give it the broadest value. If you roll Veilborne, keep it while the current balance holds.
SS Tier
Exceptional launch-week value across common situations.
AA Tier
Strong when its bonuses match your intended class or role.
BB Tier
Useful, but either scales later or asks you to accept a tradeoff.
CC Tier
Playable, yet currently outperformed by cleaner stat packages.
Placements people argue with
Three of these rankings get questioned more than the rest, so here is the reasoning rather than just the letter.
Goblin at A while it is only Uncommon. Rarity is not scored here, and Goblin is the clearest case for why. Its cooldown reduction and cast damage multiply instead of adding, which works out near 1.22× sustained cast output — better than several Rare rolls deliver. A player who rerolls it on sight because of the rarity label is throwing away A-tier value.
Human at B when its bonus is 3 HP. It is 3 HP per prestige, so the race is worth +30 HP at prestige 10 and +60 at prestige 20. It is the only race on this list whose correct tier depends on how long the account has been played, and B is the compromise between a day-one C and a late-account A.
Wraith after its Phase buff. The developer raised its chance from 5% to 10% on October 10. Assuming independent eligible hits, the chance of no trigger in 20 hits is about 12%, and its simple expected reduction now exceeds Obelite's reported 8%. Obelite offers predictable reduction and stun resistance; Wraith avoids its movement penalty. B remains provisional until combat comparisons support a revised placement. The old argument that Obelite wins on both average reduction and reliability is withdrawn.
Why Shrouded is not ranked
Shrouded, the quest-only secret race, is left off this list on purpose. It trades 10% damage for +10% movement and attack speed and a third jump, so its value depends on how much mobility is worth to you, and nobody has tested that in real fights yet. It also replaces the race you already have. Swapping a C-tier roll for it is reasonable. Giving up Veilborne for it is not.
Why Vampire and the event race are not ranked yet
The VEILOWEEN update added Vampire as a regular race and an event race. Dullahan is now named on a readable event-race panel in one October 13 upload: Blindness immunity, +10% universal damage, −10% fire resistance, an aura displaying −20% Insanity within 50 studs, and a 20-second summon ability. That establishes what the panel displays, but the summon damage and ability cooldown have not been measured, so it remains unranked. Vampire's effect remains unverified. See the recording. Effects checked October 14, 2026.
The token tooltip warns that using it removes your current race and turns you into Dullahan. The community-shared tooltip screenshot was checked October 20, 2026; a completed conversion and later reroll behaviour remain unrecorded. Weigh that replacement before giving up a race that already fits your build.
What has changed since launch
October 10, VEILOWEEN. Four races on this list were changed. Veilborne's Nightfall now gives +15% universal damage and +15% speed, raising its night peak from +40% to +45%, and it gained a new racial passive the notes do not describe. It was already S. Mushling's Decompose went from +25% to +50% regeneration, but its stamina penalty and group dependence still hold it at B. Skeleton's resistance penalty was halved from −10% to −5%. That narrows the gap to Gemhead, which pays no penalty at all, but does not close it. Wraith's Phase chance doubled from 5% to 10%; its provisional placement and revised comparison are explained above.
September 12. The first confirmed balance change to a race on this list came in the developer's patch notes that day, and it hit Human: maximum HP per prestige dropped from 25 to 10 for other races and from 30 to 13 for Human. Its per-prestige edge shrank from +5 HP to +3, a 40% cut. Any tier list still scoring Human off the old numbers is overrating it by that much.
These changes are from the developer's VEILOWEEN update log, re-read October 15, 2026. Several other effects still rest on launch-week community reports; each race profile identifies its unresolved values.
How this tier list is scored
The ranking weighs how broadly useful an effect is, whether it supports a coherent class plan, and how severe its drawbacks are. It does not treat rarity as power by itself. Exact roll odds are not public, so availability is not part of the score.
- General value: bonuses that help most fights score higher.
- Build ceiling: focused caster or summon bonuses can reach A even when they are not universal.
- Tradeoffs: resistance or stamina penalties push otherwise useful races down.
- Evidence quality: uncertain effects or incomplete skills limit how strongly we rank a race.
The game launched in Beta v1.0.0 and race balance is still moving. Use the list to protect rerolls today, then recheck it after major patches.